Targets you and one touched creature per three levels. metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. Prerequisite (s): Sneak attack class feature. Ring of Counterspells. The following table offers twenty options for reskinning fireball; roll a d20 or choose the options that best suit the character who’s casting the spell. If the creature later takes damage, it continues dying normally. A fey has the following features. Add 1 foot to the bloodrager’s base speed. But of all the horrors a hero might face, few are as debilitating or insidious as those that assault her sanity. Treasure NPC Gear (masterwork dagger, cloak of resistance +1, skull, spell component pouch, spellbook, 348 gp) Skeletal mages are minor spellcasters (typically 5th-level or less) who have retained both their intelligence and their spellcasting abilities. Saving Throw none; Spell Resistance yes. Magical fires are not extinguished, but a creature of the fire subtype used as the source takes 1 point of damage per. If you fail the check, you lose the spell without effect. The explosion creates almost no pressure. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you. The snowball deals 1d6 points of cold damage per caster. So my Fireball can entangle with Rime Spell by level 5, (still entangled even if they make the save; just so long as they take damage) Daze targets for 3 rounds by level 9. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). To distinguish it, these items will have this notice. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. Area cone-shaped burst. Unattended objects also take this damage. Azatas are a race of celestials, or good outsiders, native to chaotic good-aligned outer planes. DESCRIPTION. -radius burst) Discuss! Join Our Discord! S-Class Characters: Bloodstalkers Fireball – PF2 SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Necklace of Fireballs. You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. You learned the secrets of transmutation. Nearly never useful. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. DESCRIPTION. 0a. Damage is. Each round of the fire dance, he rolls a Perform (dance or sing) check. AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)This wand has 7 charges. Either grant a bonus to saves against, or suppress, charm and compulsion spells. A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. You point your finger and determine the range (distance and height) at. Class Features. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. 95% D20pfsrd, 5% Nethys D20pfsrd has the better content and actually links to other sections which makes research so much easier and fluid but Nethys has the better search function since D20pfsrd's went fickle after their migration, but even that is easily worked past when you can just use google and it will more than likely be the first to pop upRange close (25 ft. Transmutation – d20PFSRD. You fire a small bolt of fire from your fingertips. For each round spent exploring the twisting turns, an affected creature can attempt a DC 20 Intelligence check as a full-round action to find its way back to the point where it originally became lost. 2d6 points of fire damage in a 20-ft. The effect remains until another command is given. The damage dealt increases to 1d8 points of damage per caster level (maximum 20d8). A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. Discipline: Cursed Razor; Level: 7 Prerequisites: Three cursed razor maneuvers Initiation Action: 1 standard action Range: Personal Target. You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. At level 20, this caster can strip immunity to fire, then deal (84d6+588)1. For example, a character casts an affected fireball at a foe with protection from elements (fire. This glowing, blue-green substance can be a source of great energy. Saving Throw none; Spell Resistance yes. Prerequisite(s): Knowledge (arcana) 10 ranks, Spellcraft 10 ranks, caster level 10th, any three metamagic feats Benefit: Choose one metamagic feat that you already know. N Huge magical beast. DESCRIPTION. Preparation Ritual. First, he translates the spell name into numbers. Fire opal: Fireball (10d6, Reflex DC 20 half) Opal: Daylight; The helm may be used once per round, but each gem can perform its spell-like power just once. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. + 10 ft. I was browsing through the PFSRD today when I stumbled across this neat looking 4th-level Transmutation spell. While still recovering from that ailment, he was diagnosed with cancer. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. To distinguish it, these items will have this notice. These are all the relevant stats to him. With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. Metamagic feats are a complex and interesting subject. A scroll is a spell (or collection of spells) that has been stored in written form. Each day, a wizard can prepare a spell from his specialty school in that slot. a golden chain from which hang a number of golden spheres. XP 1,200. DESCRIPTION. This spell functions like fireball, except that it is more powerful and can. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. NE Medium undead ( augmented humanoid) Init +2; Senses darkvision 60 ft. I was comparing this to. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. Feats Forge Ring; Spells shield of faith; Special creator must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5) Pathfinder RPG Core Rulebook. This material is published under the OGL 1. A fireball spell generates a searing explosion of flame that detonates with a low roar. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. A potion is a magic liquid that produces its effect when imbibed. Fire giants can live to be 350 years old. Hydra CR 4. Unattended objects also take this damage. Bloodlines elemental, phoenix. The ray inflicts 1d4 points of nonlethal damage, causing the target to suffer from heatstroke as its body temperature dramatically increases. At 1st level, a witch gains one hex of her choice. In the case of magic missile,. Casting Time 1 standard action. All simple templates have two categories of. Area: 20-ft. Counterspell Mastery (Su): At 6th level, you gain Improved Counterspell as a bonus feat. You can increase the spell slot level by one for each additional charge you expend. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes. BUT creatures still get a reflex save, and if those creatures. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Benefit (s): Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. Favored Enemy ()At 1st level, a ranger selects a creature type from the ranger favored enemies table. An azata possesses the following traits (unless otherwise noted in a creature’s entry). The fireball sets fire to combustibles and damages objects in the area. Duration permanent (D) Saving Throw Fortitude negates; Spell Resistance yes. 5 to mutiple targets, save for 8 9th level: Avg Dam 31. + 5 ft/level) Target one object or creature up to size Large Duration instantaneous Saving Throw Reflex negates; Spell Resistance yes. Attempts to extinguish this fire use the spell's save DC. You can use this ability once per day. They provide a lot of versatility, especially for casts with limited numbers of spells known. The explosion creates almost no pressure. Each creature in a 20-foot. Flammable materials burn if the flames touch them. CONSTRUCTION REQUIREMENTS. E/Spec Fireball is 15d6+30 (74). A witch cannot select an individual hex more than once. Casting Time 1 standard action Components V, S. These variant skeletal champions gain Silent Spell as a bonus feat. Blink has several effects, as follows. An ancient dragon’s aura extends to 10 feet. Rolling ball of fire deals 6d6 fire damage and ignites targets. /level) Area 20-ft. The explosion creates almost no pressure. Intensified Spell does not improve the damage of a spell per se, but increases the damage cap. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Area cone-shaped burst. EFFECT. Dazing (+3 levels): If you’ve taken the elements patron then this is worth considering for a 6th level dazing fireball. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Range medium (100 ft. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. Type: Orcs are humanoids with the orc subtype. Spells. Saving Throw Reflex half; see text; Spell Resistance yes. /level. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). -radius emanation centered on you. If more than one spell is given as a. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 10d6) to every creature within the area. XP 1,200. Third level. The following are class skills for dragons: Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. EFFECT. Range 500 feet; Area 20-foot burst. /2 levels) Effect one or more rays. A target takes 8d6 fire damage on a. Witch. ECOLOGY. Merriam Webster did, and webster allows for "extra" stuff to get added to nothing just fine, as long as the usual state of affairs for that thing is none. Prerequisite(s): Dexterity 13 or higher, Perception proficiency You can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a fireball spell. Fire. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. Fireball is an area of effect spell. A melee attack trap can be constructed with a built-in bonus on damage rolls, just as if the trap itself had a high Strength score. /level) Target one living creature. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Most wands are wood, but some are bone. Necklace of Fireballs. At 10th level, you add vampiric touch to your list of 3rd-level oracle spells known and undead anatomy II to your list of 5th-level oracle spells known. Fireball. EFFECT. Attempts to extinguish this fire use the spell’s save DC. In the line templates below “C” is the caster of the spell or the origination point of the effect. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Epic Fireball, Superior: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d30 points of fire damage to every creature within the area. 85—87: Leaves grow from the target if within 60 feet of the rod. Minor Mysticism (Sp): A scholar with this talent gains the ability to cast a 0-level spell from the cleric spell list. If instead of fireballs the evil doers had 3 catapults firing alchemical fire munitions into the crowded marketplace each of which has a 30' radius. Pyrotechnics. Though he has every intention of overcoming this challenge and producing game material for years to come, and despite having medical insurance, the medical bills have continued to pile up. These variant skeletal champions gain Silent Spell as a bonus feat. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. You must succeed on a ranged touch attack with the ray to hit your target. 3rd level (none - too low to cast) 5th level: Avg Dam 17. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Your successful melee touch attack deals 1d4 points of force damage per level (maximum 10d4) and causes the target to be pushed away from you in a straight line up to 5 feet per two caster levels. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. Range 15 ft. DESCRIPTION. The explosion creates almost no pressure. , scent; Perception +10. Augmented Spells. Open Game Content (place problems on the discussion page). These strands trap those caught in them. You fling a ray of deadly cosmic energy at the target creature. PFSRD:Delayed Blast Fireball; SRD:Delayed Blast Fireball; PFSRD:Detonate; Din's Fire (3. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Aura moderate evocation; CL 11th; Slot ring; Price 4,000 gp; Weight —. Fireball is perhaps the most iconic damage-dealing spell in fantasy RPGs, so why mess with it? Partly to add an interesting twist to something familiar, partly to give it a story or. You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1. Sometimes you roll multiple dice and add them together; in these cases, the number of dice goes in front of the “d” and the type of die goes after it. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. (Players may choose to fail the save, but not choose to succeed. The explosion creates almost no pressure. d12 Hit Die. Price See Table; Aura moderate evocation; CL 10th; Weight 1 lb. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Skills represent some of the most basic and yet most fundamental abilities your character possesses. Arcanist. An artificer is an individual who lives on the edge of magic and science. The next instantaneous area damage spell of 3rd level or lower that you cast deals only 75% of its damage, but heals you of a number of hit points equal to the remaining 25% of the spell’s damage. Special: Sneak attack +2d6. Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. PFSRD:Necklace of Fireballs. The affected creatures (including gear and carried objects up to each creature’s maximum load) and objects naturally float on any water at least 1 foot deep. Image used by permission of Yama Orce. Mythic Spells. PZO1134: Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface. Injury. PZO1121: Flame Arrow: Arrows deal +1d6 fire damage. This spell can be cast three times per day as a spell-like ability. com Controlled Fireball. Angels are a race of celestials, or good outsiders, native to the good-aligned outer planes. Range close (25 ft. School evocation [fire]; Level sorcerer/wizard 3. For 1 charge, you cast the 3rd-level version of the spell. Fireball. Unattended objects also take this damage. /2 levels) Effect single fist-sized blob of sticky mud. You select the amount of delay upon completing the spell, and that time cannot change once it has been set. Range personal. and sulfur) Duration: Instantaneous. Base attack bonus equal to total Hit Dice (fast progression). DESCRIPTION. Evasion. Activation: A ring’s ability is usually. Saving Throw Reflex half; Spell Resistance yes. Most wands are wood, but some are bone. /2 levels) Effect single fist-sized blob of sticky mud. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell. Duration 1 round/level or until discharged; see text. PZO1129: Deadman’s Contingency Set one of a list of contingencies for your demise. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. It doesn't have a target. DESCRIPTION. Duration instantaneous. A vampire spawn is CR 4. -radius spread. radius, 20 ft. You can delay your kinetic blasts. ) An empowered, maximized spell gains the separate. A creature that occupies a square from. . In the line templates below “C” is the caster of the spell or the origination point of the effect. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just. DESCRIPTION. DESCRIPTION. Good Fortitude, Reflex, and Will Saves. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. You first cast the desired spell and then follow it with the. Paizo; Patreon; Reddit; Site Updates. ) Immunity does not mention saving throws at all. You can increase the spell slot. PZO1129:. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Starting Wealth: 4d6 × 10 gp (average 140 gp. The winds become freezing as a horrifying skeleton of a dragon swoops towards you through the sky, rimes of frost sent aflutter in the air as its decaying but powerful wings carry it aloft. You can use an action to detach a bead and throw it up to 60 feet away. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells. 2nd—acid arrow, darkness S, ghoul touch, gust of wind S. The bolt begins at your fingertips. To calculate the Spell DC: 10 + spell level + ability modifier (e. Devil Traits. With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. PFSRD:Necklace of Fireballs. Most wands are wood, but some are bone, metal, or even crystal. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. c) Other. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. /2 levels) Effect ray. See Multiplying Damage: “Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied. + 10 ft. Saving Throw Fortitude partial; see text; Spell Resistance no. Each round of the fire dance, he rolls a Perform (dance or sing) check. A line-shaped spell affects all creatures in squares through which the line passes. 1st—burning hands S, color spray, corrosive touch S, hydraulic push S, hypnotism, magic missile S, ray of enfeeblement, shocking grasp S. Duration 10 min. Increase the bloodrager’s total number of bloodrage rounds per day by 1. 3 A successful Swim check lets a creature move one-quarter its speed. Each enemy within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. 5e SRD:Fireball. Accomplished Sneak Attacker. Any creature. ”The general rule is the only dice you multiply on a critical hit are the actual dice from the basic weapon (d8. Rolling ball of fire deals 6d6 fire damage and ignites targets. 0a. Fireball. Unattended objects also take this damage. For example, 4d6 means “roll four six-sided dice and add them together. This bond can take one of two forms: a familiar or a bonded object. You can now Quicken a Burning Hands or Magic Missile as kicker damage in a round, although you've few slots. Delayed Blast Fireball. Spellcasters are no strangers to battle, but there’s a difference between the chaos of a huge melee, with dozens of feral monsters seeking to tear the caster limb from limb, and a more civilized duel between rivals seeking to settle a dispute. Duration 1 minute/level (D). Potions vary incredibly in appearance. Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I. ) An empowered, maximized spell gains the separate. What if the 12. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s. Frostdeath Dragon CR 8. Potions. Saving Throw Fortitude half; Spell Resistance yes. It can ascend at half speed and descend at double speed, and its maneuverability is good. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. If the condition has a duration longer than 1 hour or is permanent, this ability removes the. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). Snow Shroud is a decent defensive buff, and giving it up for a lousy offensive option hurts. These vapors automatically kill any living creature with 3 or fewer HD (no save). The spell uses one fire source, which is immediately extinguished. Special: Sneak attack +2d6. HD that are not sufficient to affect a creature are wasted. Any creature that fails its save against the sphere. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. Necklace of Fireballs. Also note that many colored items are also links to the Paizo SRD. Yeti CR 4. Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. A rare few are metal, glass, or even ceramic, but these are quite exotic. Target shield touched. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment). A flame dancer gains the following bardic performances. XP 19,200. Range close (25 ft. This spell functions as neutralize poison, except as noted here. The meteor spheres leave a fiery trail of sparks. A line-shaped spell affects all creatures in squares through which the line passes. A universalist wizard can prepare spells from any school without restriction. It can answer in like manner immediately. PZO1115. When exposed to air, the moldable substance quickly creates a thin, paper-like surface, which is ideal for creating false earthen walls. You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity. Unattended objects also take this damage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. See magic item creation rules for more information. Physical Description. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. For example, a wizard wants to use Arithmancy to cast an augmented fireball. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur). This maneuver does not change the creature’s feelings about its enemies; for example, it might use its action to cast a fireball spell that includes both its allies and enemies within its area. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. With a gesture upwards, you conjure a sudden freezing cold downpour. A rare few are metal, glass, or even ceramic, but these are quite exotic. Their studies and innate talents often impart them with an impulsive, emotional personality, easily aroused to anger. The spell must be of a particular level, depending on the pearl. 00 for just $39. A creature that occupies a square from. + 40 ft. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. Up to thrice during this spell’s duration, you can belch forth a cone of fire as a standard action. An attack of opportunity “interrupts” the normal. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. Physical Description: Rings have no appreciable weight. The description of each item provides its aura strength and the school to which it belongs. Click here for details!Heatstroke. See in Darkness (Su) Some devils can see perfectly in darkness of any kind, even that. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Flaming Sphere, Greater. Prerequisite (s): Base attack bonus +3, kinetic blast class feature. Get Organized! The following information is not official in terms of general campaign usage. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. This spell channels a portion of the next spell you cast into magic that heals you. Prerequisite (s): Point-Blank Shot, Precise Shot. Necklace of Fireballs. 5e SRD:Fireball. 0a. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. A creature struck by an arrow that has had fireburst cast on it takes 1d4 hp fire damage per caster level (maximum 15d4). The number on Table: Armor and Shields is the character’s speed while wearing the armor.